Nds test app releases

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NDS Test app - Releases

This page contains the latest released files from the Nds_test_apps.

If you want to talk about the app, make suggestions, offer to join the team, or etcetera, please join the IRC channel #nds_test_apps on irc.blitzed.org

NDS Graphics Test App

Download: NDS Graphics test (from SVN Rev 11)

Older files available in this directory.


Test Status: (As of SVN Revision 11)

  • Hardware: Passes 6/6 Tests
  • DeSmuME 0.7.2(win): Passes 0/6 Tests (first failure: Text, 16x16-color BG - Mode0 BG0 Incorrect Scrolling)
  • Dualis 20.4: Passes 1/6 Tests (first failure: Text, 16x16-color BG - Mode0 BG0 Incorrect Clipping)
  • iDeaS 1.0.2.1 beta: Passes 6/6 Tests
  • NeonDS 0.1.1: Passes 0/6 Tests (I can see the interface now; it doesn't seem to support the VRAM display feature.. Unclear if it supports display capture)
  • No$gba v2.6: Passes 6/6 Tests

Know of an emulator that's not listed here? Has one of these emulators released a newer version? Please let me know! email to: sgstair [at] akkit [dot] org -Thanks!

Note to emulator authors: if you want SVN access to the project, to see the test code and build the test for yourself (As releases will lag behind features by a bit), this can be arranged, just bug me about it.

Idle Commentary:


Screenshots:

Image:nds_graphics_test-DeSmuME.png Image:nds_graphics_test-dualis.png Image:nds_graphics_test-iDeaS.png Image:nds_graphics_test-no_gba.png
DeSmuME 0.7.1 (windows) SVN Rev 6 Dualis 20.4 (windows) SVN Rev 6 iDeaS 1.0.1.6 (windows) SVN Rev 6 no$gba 2.4b (windows) SVN Rev 6


Controls (in SVN Rev 10)

Yes, you need information about the controls. There are entirely too many options now.

General controls are:

  • D-pad navigates
  • (A) starts the test you're on and any subtests, this could take a lot of time! some tests are very long! - also halts when an error is encountered
  • (Start) starts the test you're on and any subtests, but does *not* halt when an error is encountered!
  • (Select) starts the test you're on and any subtests in interactive mode - also halts when an error is encountered.
  • (X) Starts the test you're on and any subtests in "quick mode" - quick mode only does a subset of the full test, but generally has nearly the same potency. Also this mode halts when an error occurs.
  • (Y) Starts the test you're on and any subtests in quick mode and interactive mode - also halts when an error is encountered

About the "quick mode": the BG tests have been modified to test every bg mode + bg layer combination that should be possible; quick mode just does the first one, quick mode is essentially the same level of testing that was done in previous versions. Do note though, that a green in quick mode doesn't necessarily mean all of the tests have been passed, it's just a way to bypass the rigourous tests that have now been added.

A little bit about interactive mode... Interactive mode freezes and shows the results of every "check" in the test - it's not going to be possible to use interactive mode for all of the tests (and it will simply not work for tests it's incapable of being used with). When in interactive mode, after every test component you will get the "error screen", only most likely with a green rectangle and no red pixels in the "errors" window. When you're in this screen (A) takes you to the next one, and (B) continues the test, but stops freezing after each test to show you what it's doing.


NDS CPU/Memory Test App

Nothing for this project has been released yet.