Nds test apps
From wiki.akkit.org
Rules
2 Test apps for the NDS are be under construction, this is the planning page for those apps. Please add entries in a tree format, and mark items with a tag, such as:
- [needs subtests] for incomplete test ideas (usually means they will require a subtree)
- [in progress] for tests being worked on
- [Done:%i] for complete tests (should indicate SVN revision number)
- no tag for incomplete tests that are completely defined
- other tags can be used if they make some other condition clear.
This project is presently restricted to people who are directly involved in building it; presently sgstair, Payk, oofrab, and strager. (see Project Documentation/Invitation if you want to join this project.)
If anyone else wants to contribute, please post your requests in the talk page (see "discussion" tab)
Releases: Periodically the latest builds of these apps will be available through here, Nds_test_app_releases.
NDS Graphics Test App
- Preliminary tests
- Display capture test
- Test basic usage (w/ bitmap bg)
- Test compositing
- Display capture test
- 2D Graphics Tests
- BG layer correctness tests
- Text, 16-color [done:3]
- Basic rendering test [done:2]
- Hflip, Vflip test [done:2]
- Basic clipping test [done:2]
- Palette number test [done:2]
- BG scrolling, wraparound / size testing [done:3]
- Character base block / Screen base block test [done:3]
- Text, 256-color [done:3]
- Basic rendering test [done:2]
- Hflip, Vflip test [done:2]
- Basic clipping test [done:2]
- BG scrolling, wraparound / size testing [done:3]
- Character base block / Screen base block test [done:3]
- Text, 256*16-color (extended palettes) [done:4]
- Basic rendering test [done:4]
- Hflip, Vflip test [done:4]
- Basic clipping test [done:4]
- Palette number test [done:4]
- BG scrolling, wraparound / size testing [done:4]
- Character base block / Screen base block test [done:4]
- Affine, 256-color [done:8]
- Basic Rendering test [done:8]
- Basic clipping test [done:8]
- Affine testing [done:8]
- BG Wraparound / size testing [done:8]
- Character base block / Screen base block test [done:8]
- Affine extended, 256*16-color
- Basic Rendering test
- Hflip, Vflip test
- Basic clipping test
- Palette number test
- Affine testing
- BG Wraparound / size testing
- Character base block / Screen base block test
- Affine extended, 256-color bitmap
- Basic Rendering test
- Affine testing
- BG wraparound / size testing
- Affine extended, 16bit bitmap
- Basic Rendering test
- Affine testing
- BG wraparound / size testing
- Large screen 256-color bitmap
- Basic Rendering test
- Affine testing
- BG wraparound / size testing
- Text, 16-color [done:3]
- OBJ correctness tests
- 16-color OBJ
- Basic Rendering
- Hflip, Vflip
- Movement, Clipping
- Palette indices
- 1D, 2D mapping
- OBJ sizes
- Rotation/scaling
- 256-color OBJ
- Basic Rendering
- Hflip, Vflip
- Movement, Clipping
- 1D, 2D mapping
- OBJ sizes
- Rotation/scaling
- 16-bit BMP OBJ
- Basic Rendering
- Hflip, Vflip
- Movement, Clipping
- 1D, 2D mapping
- OBJ sizes
- Rotation/scaling
- 16-color OBJ
- Compositing tests
- BG-BG compositing
- Test priorities (same priority level)
- Test priorities (different priority levels)
- BG-OBJ compositing
- Test priorities (same priority level)
- Test priorities (different priority levels)
- Window 0 and 1 and OBJ window
- Test window behavior correctness
- Test window priority correctness
- BG-BG compositing
- Special effects tests
- Color Special Effects
- Alpha blending (the one everyone's going to fail ;)
- Brightness Increase / Decrease
- Translucent OBJ in conjunction with other special effects
- Mosaic
- BG Mosaic
- OBJ Mosaic
- Bitmap OBJ alpha blending
- Color Special Effects
- Memory bank usage tests [needs subtests]
- BG layer correctness tests
- 3D Graphics Tests
- 3D Transform pipeline tests [needs subtests]
- 3D Polygon rendering modes tests [needs subtests]
- 3D blending, and polygon interaction tests [needs subtests]
- 3D Outlineborder and Antialising tests [needs subtests]
- 3D Texturemodes tests [needs subtests]
- 3D Shading tests (Toonshading, Vertexcolor and Normalmapping) [needs subtests]
- 3D Memory bank usage tests [needs subtests]
- Tests that require User Interaction
- [things that can't be tested with display capture]
- Common emulator errors (things that happen due to laziness or incorrect emulator coding)
- Displaying stuff when VRAM isn't mapped
- Allowing writes to unmapped VRAM
- Timing-based tests
- OAM Render limit tests [needs subtests]
- 3D Render limit tests [needs subtests]
NDS CPU/Memory Test App
- Preliminary tests
- Test required cpu instructions and main memory for validity
- Test arm7 communication and validity in a non-blocking way
- Arm9 CPU correctness tests
- Arm9 ARM instruction set correctness tests [needs subtests]
- Arm9 Thumb instruction set correctness tests [needs subtests]
- Arm9 Memory access correctness tests (memory ranges, mirrors) [needs subtests]
- Arm7 CPU correctness tests
- Arm7 ARM instruction set correctness tests [needs subtests]
- Arm7 Thumb instruction set correctness tests [needs subtests]
- Arm7 Memory access correctness tests (memory ranges, mirrors) [needs subtests]
- Arm9 CPU Instruction / Memory timing tests
- CPU Instruction timing, for non-memory instructions [needs subtests]
- CPU Instruction timing, for memory instructions [needs subtests]
- General memory timing tests [needs subtests]
- Cache tests [needs subtests]
- Arm7 CPU Instruction / Memory timing tests
- CPU Instruction timing, for non-memory instructions [needs subtests]
- CPU Instruction timing, for memory instructions [needs subtests]
- General memory timing tests [needs subtests]
- Advanced ARM9 CPU features tests (protection, etc..) [needs subtests]
[edit]
Additional test apps (not in active development yet)
NDS General hardware Test App
- will test general use / obscure stuff that's not been tested in the prior 2 tests
NDS Wifi Test App
- Goal is to properly discover and document the wireless hardware - unclear when this will start.
